Walkthrough/Tutorial

  • For the start, you should think off what things you want to produce. Therefore you should take a look at the product-tree.
    The next step is generating a map. providing enough rawmaterials for your planned products.
    Then you should start with ONE shop, TWO factories producing different products for this shop, TWO buildings producing the things, your factories need, and TWO rawmaterials.


    With this, you should have a good start and earn some money every turn. Don't forget to put the products from your factories to the productstorage.


    Maybe this strategy does not work, if you need two steelmills. I dind't calculate it all over, but with wood for example it should work perfectly.


    Later on, if you have some money, you should build more productionlines and support more shops ore upgrade your shop. It also is a good thing to produce for different shops.


    I hope to have helped and you understand my english (it's not the best, but i got along till now :))

    Ich möchte mit meinen Posts im Normalfall niemand beleidigen/kritisieren/anflamen/etc. sofern ich dies nicht ausdrücklich erwähne.
    Sollte ich jemandem zu nahe treten, bitte per PN darauf ansprechen, damit ich es entsprechend abändern kann.

  • I think this would be a helpful tutorial: (Part I)


    The first thing you need to do is build some buildings. To do this, click on
    "Build" on the menu. The first time you do this, you will be asked to generate
    a map. (Follow the instructions.)


    Now that you've generated a map, you need to build a shop, and other
    buildings that will produce products to sell at your shop.


    In this example, we'll build a grocery store, because it is pretty easy
    to get started with.


    To build a grocery store, click on a tile on you map that doesn't have any
    resource on it (i.e. grassland). You'll get a list of different types of buildings
    you can build. Click on "Shops". Now you'll see a list of different shops
    you can build. To build a grocery store click on the button "Build"
    for the grocery store (the first item in the list).


    Now let's look at what your store can sell. Get back to your map (click
    on "Build" if you're lost.) You will see your grocery store on the tile you
    selected. Click on the icon of the grocery store. You'll see a list of
    products this shop can sell. For now, just notice what they are. For
    instance, the grocery store can sell Fruit, Meat, Milk, Eggs, and so on.


    Now you want to build buildings to supply your store. To get some
    immediate results, we will supply it with Milk and Eggs.


    Get back to the map, and build a Cattle Ranch and a Hen Farm on
    empty tiles (grassland). These buildings are found under the category
    "Livestock farming and agriculture". (Click on "Livestock farming and
    agriculture", then click on the button "Build" next to the buildings you
    want.)


    Now, you have to make these buildings start producing goods.
    Get back to the map, and click on the Cattle Ranch. Select
    "- Milk" under Select Production, select "100%" under Select
    Productivity. Finally, you have to select "- Product warehouse"
    under the warehouse options. Once you have all three options
    correct, click on the button "Accept changes".


    (Notice how buildings are at a standstill right after
    they are built. When you upgrade a building, it will also stop
    producing. After the upgrade is complete, it will return to
    standstill. This is something to be aware of.)


    Now you should be able to start you Hen farm producing eggs.
    Don't forget to send them to the "Product warehouse."


    Congratulations. You have built your first shop, and you have
    built buildings to supply products to your shop. You should
    still have money to build more buildings, but even if you don't
    your industry will start generating income.

  • In this lesson, we'll look at how raw materials are processed
    by different buildings to make products you can sell.


    Most buildings will require different types of raw materials to
    produce their products. The following page is a great help
    in understanding the relationships between raw materials,
    products, and shops:


    http://en.industrie-tycoon.de/products.html


    For example, one of the things your Grocery Store can sell
    is Bread. But what do you need to make bread? To find
    out, at the above page, select Bread from the list of products
    and click on "Display". You should see a page telling you
    that Bread is produced in a "Food industry" plant, and
    requires 1 Wheat for each Bread produced. You can also
    see that Bread is something that can be sold in a shop.
    That is, it isn't just a raw material for something else. But
    we already knew that.


    While you're at it, go back to the Product database page,
    and look at the products Wheat and Milk. You'll notice
    that Wheat is only a raw material--it isn't sold at any
    shop. That means you'll want to make sure that all of
    your wheat farms send their products to the raw materials
    warehouse, not to the product warehouse. Milk is trickier.
    It can be sold in a grocery store, but it is also used as
    a raw material to produce other products.


    To find out what products use milk as a raw material, select
    Milk in the list under the title "What can I make out of which
    raw materials?", and click on "Search". You'll see that milk
    is used to make Baby Food, Doughnuts, and Peanut Butter.
    Click on "Doughnuts", and you'll see a popup window telling
    you that doughnuts require wheat and milk as raw materials,
    and can be sold in our Grocery Store. You'll also notice that
    doughnuts are "Research level 2", which means we can't
    produce them yet, as we all start at research level 0.


    So . . . let's make some bread. In order to do this, we'll
    need some wheat, so create a Farm, and tell it to produce
    Wheat and 100% productivity, and put it in the raw materials
    warehouse. After you Accept changes, but before you leave
    this page, look at the line "Next production". The numbers
    in parenthesis tell you when the wheat will be ready. Assuming
    that the current date is 1/1, the next production may be
    something like 11/1. That's 11 months in the game, and
    11 hours of real life time. So the wheat won't be available
    immediately, like the milk and eggs were.


    To make the bread, you'll build a "Food Industry" Factory.
    You don't have to build it right now, and you might not
    want to. If you do build it now, leave it in "Standstill" mode,
    or try to buy wheat from the market (see next lesson).
    My recommendation is to wait and build it tomorrow after
    you've grown some wheat.


    An example of a factory that will start producing right away
    is a Glass factory. It needs Quartz sand as a raw material.
    It's probably a good idea to build a glass factory because
    you'll need the glass eventually to produce wine, beer, and
    fruit juices, and until you do need it you can sell it on the
    market (see next lesson).


    Build a mine on a field of Quartz sand. Set it to 100%
    productivity, and send the sand to the raw materials
    warehouse. Now build a Glassworks (under Raw Materials
    Processing) on a grassland tile. Set it to 100%
    productivity, and send the glass to the raw materials
    warehouse.


    Good job. If you've followed these instructions, you're
    probably out of money by now. You'll probably need to
    wait until tomorrow to do any more building.

  • The Market:


    If you want to get started baking bread, and your wheat
    harvest hasn't come in yet, you might be able to buy
    wheat from the market:


    Click on "Market" on the menu. You'll see a list of products
    for sale. There will probably be hundreds of items for sale,
    and chances are you won't see wheat in the list. So, go to
    the bottom of the list, and select Wheat from the list. This
    shows only the offers to sell wheat on the market. If
    you're lucky, you'll see some offers to sell wheat. If you
    have enough money, you can click on "Buy" to buy the
    wheat offered at the price specified. The wheat will be
    placed into your raw materials warehouse, and your bread
    factory can start working.


    You might think it would be a good idea to buy products
    in the market to sell in your shops. Unfortunately, this
    doesn't work. Everything you buy at the market is placed
    in your raw materials warehouse, and there is no way to
    move things from your raw materials warehouse to your
    product warehouse. Sorry.


    Of course if you see some product on the market at a
    really great price, you could buy it, and sell it back at a
    higher price. You can send things to the market from
    either your raw materials warehouse or your product
    warehouse.


    Assuming you've produced some glass, let's sell some
    of it on the market. Click on "Warehouse" on the menu.
    Your glass is probably in the raw materials warehouse.
    If you haven't produced any yet, come back at about
    ten minutes after the hour and you should have some.
    Find the line for Glass, and click on the button named
    "OK" at the far right.


    Enter how many units you want to send to market, and
    the price you want to charge. What price should you
    charge? That's not an easy question. Experience has
    shown that you can almost always get more than the
    "norm" price, but unless the product has a huge demand,
    it probably won't sell at the maximum price either. You
    might want to do some research on the market. Find
    out what other companies are charging, then set your
    price accordingly. Notice also that, although you will
    be sending products to the market by default, you can
    send them to other companies. If you send to another
    company, that company will have to accept your offer
    for the sale to be final. If you send to the market, there
    is of course no guarantee that anyone will buy.


    You can use the chat to negotiate buying/selling products.
    Unfortunately, there aren't many people chatting in
    English right now . . .

  • To make a more complete tutorial, the following topics
    should be covered:


    Running an efficient industry using "Buildings" option,
    and the "Production-log".


    Research


    Maybe something else, but this is all I know right now . . .

  • Well done Rafiq - A great start off tutorial that was not available when I started.


    Just to correct one important point though -


    "You might think it would be a good idea to buy products
    in the market to sell in your shops. Unfortunately, this
    doesn't work. Everything you buy at the market is placed
    in your raw materials warehouse, and there is no way to
    move things from your raw materials warehouse to your
    product warehouse. Sorry."


    is not correct.


    If you check your Raw Materials Warehouse (or Products for that matter), directly under where it says delete (at time of writing) there is a symbol with a black box and right-hand arrow on each line. This moves the commodity between Warehouses and has no financial penalty. The commodity will only be sold in the Product Warehouse.


    Buying from the market and selling in your own shops is a crucial part of the game. This keeps up the value of your own shops when your production is down for whatever reason (eg; upgrading your factories).


    Otherwise a great effort.

  • Hi,


    I seem to not be able to get a start despite the tutorial. I started up egg and milk production farms as per tutorial 1, a shop as per tutorial 1 and a product warehouse (not mentioned in tutorial 1, but necessary according to the manual). I've tried both types of product warehouses (build and rent - rent appearing to be the most costly). We DO require a product warehouse don't we, afterall isn't that required for the eggs and milk in order to get them to the shop? However, the warehouses are 1,000,000 and appear to send me broke.


    I have attempted several different tries:
    [list=1][*]building all as per the tutorial.
    [*]building the shop the next day to allow for production
    [*]I also tried the wood direction etc.
    [/list=1] All to no avail. I have ended up bankrupt three times. I get sales happening etc, but nowhere near enough to justify the running costs. It take only one day to get bankrupt. What the heck am I doing wrong?

  • You don't need to purchase any warehouses - one of each is supplied to you right at the start. Click on "Warehouse" on the left pane in the game and that will take you to see your Raw Materials Warehouse and your Export Warehouse. You can click on the link for Product Warehouse there. Everything you produce will end up in one of them automatically, according to the option you chose for each building.


    The only time you need to purchase more would be farther into the game when you're producing (or buying) more than you can store in your original ones. So save yourself that money - don't buy them until you get to a point where you actually need more.


    I had a rough start myself and had to reset a time or two due to silly mistakes, so don't feel too badly. Once you've gotten a handle on the basics, I think you'll really enjoy this game.


    There's only a few days left in this round, and then the game will begin a new one. So just use this time to get a feel for how things work. That will help when you begin the next one! :)

  • hmm... I am not sure if the warehouse is the sole reason that cause you to go broke [Blockierte Grafik: http://smileys.smileycentral.com/cat/4/4_12_12.gif] . If you build a warehouse, it cost 1,000,000. Which type you built is not important (as long as it is built, not rent) because it doesn't affect your operation. You have 1.5 million left, which is enough for the chicken farm, cattle ranch, and grocery as stated in the tutorial. If your settings are correct you should still make money [Blockierte Grafik: http://smileys.smileycentral.com/cat/4/4_12_12.gif].


    I think the problem either lies on your setting (ie. you didn't set the products to sell in the shop, or you didn't build the shop), or it is because this tutorial is problematic (sorry to point that out :P ). The problem for this tutorial is that having one chicken farm and one cattle ranch producing milk and eggs will not keep your shop worth (sw) up. Thus, you will be able to sell less than you produce after several wu. Someone need to revise this tutorial (anyone volunteering? :P ).

    D,D&D SP 8)
    Both normal round & speedround


    "When they discover the center of the universe, a lot of people will be disappointed to discover they are not it."
    --Bernard Bailey

    Einmal editiert, zuletzt von dktc ()

  • Hi,


    Thank you both for your help! I tried again (lucky fouth) without the warehouse. The manual needs to tell us that we ALREADY have one! This is what I did:


    I started an egg farm
    I started a milk farm
    I started a meat farm
    I started a fruit farm
    I started a grape farm
    All farms I put on 100% production, sending goods to the product warehouse.
    These were the products I found that only required farms and no processing or factories.


    The egg and milk farm began producing immediately. The meat farm must have begun producing before update, but was not producing at the time of creation (evidence by shop sales). The fruit farm seeds in a few days and the grape farm seeds in about a week.


    I figured that since these two took a while to begin producing that I should build them now, cope with the loss, temporarily until I get a profit, because I doubted that I would make a profit with just milk and eggs anyway.


    Well, this morning I came back on to find that I made a 4,800 loss - much better! According to the Production Log, I seem in fact, to have run out of milk and meat for some reason, although those farms appears to be producing. Overproduction figure are negative (I assume this means that I have underproduced).


    I'm thinking now that I should wait a day or so until my fruit and grapes begin to produce before adding any other buildings (I only have 866,000 left) - I would have to build two things anyway (farm and production factories). I figure then, that bread, roasted peanuts presevered meat - this would require another meat farm, since the original one can't keep up with sales.


    What do you guys think? Am I heading in the right direction? Any feedback appreciated.

  • I would love to say you are heading in the right direction, but that would not be the truth :( .


    First, the game runs on hour. Every world updates (wu) are on top of the hour. One real life day = 24 wu = 24 game months = 2 game years = 2 harvests from farms (if you set them right). There is no reason for your vineyard to seed in about a week.


    Second, cattle ranches produce every wu (if you have them in anything other than standstill) regardless of goods. Same with chicken farms.


    Third, you would never get enough of milk, meat, eggs, fruits, or grapes for one grocery using only one farm each. Well... unless you have a very low sw :rolleyes: . You would need a lot more than one farm for fruits or grapes, or any crops for that matter, to supply yourself for the 12 months it takes for the next harvest.


    Fourth, you will not be able to make roasted peanuts or preserved meat. Roasted is or RL 4, and preserved meat 33. The round reset is in about 2 days. You will not make enough money to get to those RL levels.


    Fifth, please read the manaul more carefully. You mentioned you have already read it, but you seem to have missed some very important points. The new players' faq would also help.


    Last, I am still not convinced about using grocery as the first shop. I don't think it is a good choice under any circumstances (but that is just my opinion).

    D,D&D SP 8)
    Both normal round & speedround


    "When they discover the center of the universe, a lot of people will be disappointed to discover they are not it."
    --Bernard Bailey

    Einmal editiert, zuletzt von dktc ()

  • Zitat

    Fifth, please read the manaul more carefully. You mentioned you have already read it, but you seem to have missed some very important points. The new players' faq would also help.



    You know what, I DID read the manual. I also am not possessed of a business or economics degree - I DO have University education degrees - just not in business or economics. An Australian degree - worth much more than most American degrees! The manual is not exactly self-explanatory to those without an econonic or business background.


    Please point out EXACTLY where the manual mentions that 1 month = 1 hour. I actually did a search - the only time the word "hour" is mentioned is the last page where it states that lack of logging in for 24 hours results in loss of account. I assumed one week because it appeared that seeding for the vineyard was in approximately 7 'units' of time.


    Perhaps this game is aimed solely at economics or business students or graduates... If so, than that would be a very small section of the game player market, would it not?


    I was interested in this game BECAUSE of my lack of economonic knowledge, not because of a surplus knowledge in the area (what is the point in that?) - and I love a challenge.


    Perhaps there needs to be a manual that is aimed at non-economic/business students - if the game would like to widen it's player base.


    I don't expect to be necessarily good at this game, simply to learn. In any society people at the bottom of the economic ladder (as I am likely to be in this game) are quite valuable aren't they?


    Perhaps, for the economic/business student, the manual is probably very self explanatory. For the non economic/buiness student, it actually isn't.


    I do feel as though my intelligence has been criticised...


    Edit: I am now making a profit.

  • Hmm... ok...


    The very important points I meant were that farms harvest every 12 months (so you can't self-supply with only one) and the RL situation (where you can't make roasted peanuts and preserved meat).


    I do know that the length of wu is not in the manual and neither are the default warehouses. The manual, to me, is about enough but some other players have similar complaints as yours. This "situation" is to be referred to the admins because I am not a IT-team member. The above mentioned exclusions are included in the new players' faq, which acts as a supplement.


    I didn't mean to criticize your intelligence, but you have to admit that one update per day is pretty da*n slow. Anyway... let's just say you made an estimation based on near to none information and it is not your fault.


    Last thing I want to point out is that you have to understand this is a free game. The admins put their time into it without much monetary gain. Please don't expect perfection. They are here to help, but they are not here to "serve" (so to speak).




    P.S. I don't agree with your "Australian degree worth more than American ones" point. It depends on the school (and Australia doesn't have as many "prestigious" school as US... but then US has more "unprestigious" ones either). One can't assume education translates into intelligence as well.

    D,D&D SP 8)
    Both normal round & speedround


    "When they discover the center of the universe, a lot of people will be disappointed to discover they are not it."
    --Bernard Bailey

  • AussieInc, believe me when I say that people don't need to be economics gurus in order to play IT. I have absolutely no education in that field, and I'm enjoying the game very much. The manual is altogether too concise, in my opinion, and could also be improved if there were some other topics covered. You're not alone there. Reading the walkthrough, FAQ, and old posts here help a bit. But it's hard to absorb a massive amount of information at one time anyway, so I tend to go back and re-read them later, to see if anything new pops out at me when I do.


    I decided to skip agriculture in the beginning, just because it seemed more complicated, and I thought I'd be better off sticking to the very basics until I had a good handle on things. Farms are cheap to build, but it takes quite a few to make enough product to fill a shop for 12 game months.


    You may have picked this bit up from the manual, but the RL that dktc is referring to is the Research Level. One good way to see what research level you'll need before you can produce something is by going to the Portal and clicking on Research on the left pane. It'll show you every product and building that's introduced with each level. I've been finding it very handy.


    The term "research" is used a great deal here, and it can be a bit confusing at first, because a person might be referring to RL (research level, which gives you more options in products and buildings) or researching QL (quality level, which allows you to sell a particular product at a higher price). And then there are Research Buildings, which allow you to research product QL.


    Anyway, I'm very glad to hear that you're making a profit now! It takes awhile to catch on, mainly because the instructions aren't terribly clear. And some of this is just easier to comprehend with use rather than by reading about it. In case I didn't mention it, I'm new here as well. And I still have a LOT to figure out. ;)

  • I have read this thread and tried to build but I think something is missing because the buildings seem to cost money. I have 0 money and am wondering if maybe I need to sell the raw materials first that are scattered on my map.


    edit by stdok: the account was not create correctly.